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Every agent on the agency has their own glasses. Each of these glasses have their own capabilities. Each has it's own upgrade. On this page you will find the things the glasses can do for every class.

General:

  • Small map (in the corner of the glasses, can be activated. Can be satellite).
  • Internet access.
  • Phone calls
  • Message (Voice, text and video).
  • Camera.
  • Able to make the glasses transparent to make them seem like normal (oversized) glasses.


Assassins:

  • Monitors (can pick up vitals or get heat read outs of other people around them).
  • Heat vision (making it easier for them to locate people, like when they are camouflaged, can go through walls as well, though not very thick walls).
  • A black out mode (as with the coat, it will make the assassins easier to hide themselves in the shadows. It will turn the glasses to black so light wont reflect).
  • Night vision (allows people to see during darkness, or more, help them as it’s not as optimal as Agent 42s ability).
  • Own vitals.
  • Translating software to translate audio or text.


Brawlers:

  • Punch meter (Practice only! This will allow you to show how strong your punch was if you practice against a specific dummy in the training zone or if you punch another agent against their suit).
  • Timers (to keep an eye on the length of a fight for knowing your personal stamina).
  • Monitors (can pick up vitals or get heat read outs of other people around them).
  • Own vitals.


Firebombers:

  • Scanning (being able to scan a building/wall to identify weak points in buildings and easy targets when taking something down. Also to scan the air to make sure there’s nothing in the air that could prevent an explosion or would make it even bigger).
  • Identifying materials (making it easier for them to know when or not to use something).
  • Temperature read outs.
  • Bomb database (sorts of bombs, how they operate etc.).
  • Timers (to keep track of how many minutes/seconds until the explosion).


Hackers:

  • Access/locate Wi-Fi and the strength of the Wi-Fi signal.
  • Hack terminals, phone lines etc. and connect to terminals.
  • Project holograms.
  • Map is upgraded for where there’s electricity to plug their laptops in if needed.


Mechanics:

  • Damage assessment/scan mode (being able to scan and estimate the damage etc.).
  • Identifying materials (being able to identify materials/parts when scanned and can match them with materials/parts in the database).
  • Blueprints and Schematics (being able to pull them up as if they are in the database).
  • Project holograms.


Medics:

  • Full vital control (being able to see others their vitals, temperature, heartbeat etc.).
  • Database (being able to easily access agents their medical records).
  • Diagrams (they will be able to pull up a diagram of the agents heartbeat (handy to check if they have slept enough as an example)).
  • Bio-Alarm (if any Agent's vitals drop into critical levels, then a medic's glasses will display an alert with the information).


Pilots:

  • Radar (as they have these already in their ship, it can be very handy to have one on their glasses for when they can’t look down on the radar).
  • Altitude (as before, something they can see in the ship, but if they are jumping from a plane with a parachute it’s also very useful).
  • Speed information (Speed information of their own ship and one they’re chasing or when they’re on a bike as well etc.).
  • GPS function.
  • Carbon monoxide detection.
  • Long distance control (being able to control personal plane/mech from a long distsance).
  • Meteorological maps.


Scientists:

  • Measurement converters.
  • Identifying database (being able to scan minerals and material they work with and being able to look them up).
  • Temperature monitors.
  • Timers (to keep track of your experiment).
  • Constant scan (for near them and for in the lab for when they leave it, so they can keep track that there are no weird chemicals in the air).
  • Scientist Database (like with the medics a database of past experiments (instead of patients) so they can check things if another scientist isn’t near).
  • Note-taking software (translates audio notes into text and textual notes into audio).


Snipers:

  • Zoom function (being able to zoom in very far).
  • Wind meter (it will tell you how strong the wind is so you can keep that in mind while shooting).
  • Yellow glasses (being able to turn their glasses in a yellow/orange color, increasing the contrast of what they're seeing and making sniping easier).
  • Heat vision (making it easier for them to locate people, like when they are camouflaged, can go through walls as well, though not very thick walls).
  • Meteorological maps.
  • Heart-rate and respiration monitor (assists in the timing of their shooting).
  • Acoustic software (helps narrow in on a counter-sniper. When a shot is fired it will use the echoes off of the landscape to help pinpoint the other sniper).


Spies:

  • Heat vision (making it easier for them to locate people, like when they are camouflaged, can go through walls as well, though not very thick walls).
  • Voice adjusting (being able to bend ones voice during a phone call).
  • Tracking device (when a spy puts a tracker on a person/animal/vehicle they will be able to track them).
  • Fly sight (when a spy bugs a room with camera’s they will be able to watch all the camera’s on their glasses. Like a fly).
  • Trap sight (by scanning a room they will be able to find thin wires by changing settings or a trap in the floor).
  • Translating software to translate audio or text.
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